A downloadable game for Windows, macOS, and Linux

Early alpha of cyberpunk FPS Ctesiphon.

Changes since Demo Day 11:

  • New forward-lighting shader for static objects and redone lightmap on main map
  • Items and enemies moved slightly, shotgun is now in a more obvious place.

That's about it, didn't get as much done during the holidays as I wanted, and much of what I have done is scripts to speed up the level design workflow.

Known bug: Sometimes the enemies don't have properly bound textures and come up in black. I'm pretty sure this is a shader mixup so it will be resolved when I write the skinned version of the forward shader.

Check out my Tumblr for semi-regular updates and past progress: stomygame.tumblr.com

Install instructions

Requires Java Runtime to run. It should be sufficient to simply open the jar file with Java, otherwise you will need to open a cmd/terminal, navigate to the file and run it with: "java -jar Ctesiphon-DD12.jar" (without quotes)

I'm intending to make simple executable with packr for easier distribution, but packr's been a little uncooperative so I'm still working on it


Ctesiphon-DD12.jar (38 MB)


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Great game, i can't wait to play it when more features are added


I tried this a while ago, it was kinda cool, especially the music:

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Gave it a go...


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Fun game! Look sensitivity is a little weird though, like the vertical look is slightly slower than horizontal. Would be OK with the difficulty being a bit higher (taking more damage and doing less) in exchange for some faster default movement speed (like CSGO does). I just like the sensation of rushing around though like you can in Hotline Miami (kinda feels like a similar vibe). Also might suggest making the atmophere a little darker, if you are trying to go for cyberpunk

Was pretty fast-paced though, was very fun to rush though. And it worked. And it was written in java of all things! Why on earth would anyone want to do code in that!

Nice work though

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Thanks for playing!

I'm not sure what could be causing weird mouse behavior, it translates your desktop movement 1:01 to degress in both axes so it shouldn't be giving different sensitivities, I'll put in separate X and Y sliders if the problem doesn't go away.

I'm going to put in some more difficulty levels later that apply damage mods to the enemies, probably won't cause you to do less damage though as I think that's cheap.

Rushing around and cyberpunk are very much the idea. For now the map is really bright because I haven't put in the lighting system yet, when I do this map will be in the late evening rather than the middle of the day, and most other maps will be in the dead of night.

I want nothing more than to start again in C++, but I've come too far! If you must know, I simply found LibGDX to be very useful to get going with, after this project though I won't be touching Java again except for much smaller games.