Gave it a go...
A downloadable game for Windows, Mac OS X, and Linux
Early alpha of cyberpunk FPS Ctesiphon.
- The game now has support for 144Hz as well as having a proper loading screen.
- You can switch weapons and there is now an Automatic Shotgun in the map for you to use (It's sitting in the middle of the street on the far side of the crossing.
- The pickup for SMG ammo has changed as I have another idea for the magazine.
- Options have been added to disable weapon/head bobbing and auto weapon switch/reload.
There haven't been many changes since Demo Day X, I moved house and had a really busy couple of weeks at work. I will also now simply be updating this one Demo page instead of creating a new one for each demo day, I get the feeling that's what itch.io prefers anyway.
- Added an in-game disclaimer that the game is still in alpha
- Fixed a bug where you could click straight through a menu into a button on the next menu without seeing what you've done.
Check out my Tumblr for semi-regular updates and past progress: stomygame.tumblr.com
Requires Java Runtime to run. It should be sufficient to simply open the jar file with Java, otherwise you will need to open a cmd/terminal, navigate to the file and run it with: "java -jar Ctesiphon-DD11.jar" (without quotes)
I'm intending to make simple exectubles with packr for easier distribution, but I've been pretty lazy with that and haven't set up a proper workflow for it yet.
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Fun game! Look sensitivity is a little weird though, like the vertical look is slightly slower than horizontal. Would be OK with the difficulty being a bit higher (taking more damage and doing less) in exchange for some faster default movement speed (like CSGO does). I just like the sensation of rushing around though like you can in Hotline Miami (kinda feels like a similar vibe). Also might suggest making the atmophere a little darker, if you are trying to go for cyberpunk
Was pretty fast-paced though, was very fun to rush though. And it worked. And it was written in java of all things! Why on earth would anyone want to do code in that!
Nice work though
Thanks for playing!
I'm not sure what could be causing weird mouse behavior, it translates your desktop movement 1:01 to degress in both axes so it shouldn't be giving different sensitivities, I'll put in separate X and Y sliders if the problem doesn't go away.
I'm going to put in some more difficulty levels later that apply damage mods to the enemies, probably won't cause you to do less damage though as I think that's cheap.
Rushing around and cyberpunk are very much the idea. For now the map is really bright because I haven't put in the lighting system yet, when I do this map will be in the late evening rather than the middle of the day, and most other maps will be in the dead of night.
I want nothing more than to start again in C++, but I've come too far! If you must know, I simply found LibGDX to be very useful to get going with, after this project though I won't be touching Java again except for much smaller games.