34/M game developer based in South Australia. I like to make games with a custom engine written in C. My own art I make using Open-Source tools on Linux with no LLM assistance (not even for searches). At the moment I'm rushing to finish Ctesiphon, my retro fps project as I've been at it for nearly a decade and want it to finally be done.
I consider myself a pretty good programmer but my art, design, and writing skills are very much underdeveloped which is something I intend to improve with future projects. To that end in 2026 and onward I want to make a bunch of smaller games before committing to a larger project again. Not that Ctesiphon was supposed to be such a big project in the first place...
The long term plan is to practice techniques and features I'll eventually need for my big dream game, Turbostellar. It's not the kind of project that's likely to pay for itself in its early stages and will take many years for me to finish, so making smaller games that build towards it seems the way to go.
For more regular updates:
Bluesky: stomygame.bsky.social
Tumblr: stomygame.tumblr.com
Twitter: @StomyGame