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(+1)

Loved the "Doomness" of the level. I found myslef exploring every last corner of it and I love that.

Just two things, in the roof of a building there are 3 canister things, careful with those, as the player can get stuck between them.

Also, maybe tone down the fall damage a lil bit, it feels unfair to take damage after falling from a 1 story building in this kind of games. But you know, this is only a suggestion.

Glad you liked it, that's exactly the sort of thing I've been going for.

>Stuck behind the canisters
I noticed this a while ago, then next build of the map shouldn't have this problem.

>Fall Damage
This is a tricky one, at the moment you need to fall about 6 meters for it to kick in which I think is quite forgiving. It's something a lot of people have been concerned about though so I'm keeping it mind.

(+1)

I like it so far! Really want to scope. The level "end" was great. :)

(+1)

Thanks for trying it out!

Scope is on the way, along with weapon switching, reloading etc. Most of it should be in the Demo Day 10 version

(+1)

felt nice, music was overpowering the other sounds of the game. felt strange not having a reload button but its not a big deal. was not sure how to press the end game button so i ran around looking for non-existant enemies for a while. looking good so far

Thanks for playing!

I'm still tuning the sound levels so I might start music lower by default

There will be reload! Likely by next demo day, along with hopefully another gun

You press F :P But if you've played one of the previous versions you'll still have a settings file without a definition for the use key, so it will be unbound.