Loved the "Doomness" of the level. I found myslef exploring every last corner of it and I love that.
Just two things, in the roof of a building there are 3 canister things, careful with those, as the player can get stuck between them.
Also, maybe tone down the fall damage a lil bit, it feels unfair to take damage after falling from a 1 story building in this kind of games. But you know, this is only a suggestion.
Glad you liked it, that's exactly the sort of thing I've been going for.
>Stuck behind the canisters I noticed this a while ago, then next build of the map shouldn't have this problem.
>Fall Damage This is a tricky one, at the moment you need to fall about 6 meters for it to kick in which I think is quite forgiving. It's something a lot of people have been concerned about though so I'm keeping it mind.
felt nice, music was overpowering the other sounds of the game. felt strange not having a reload button but its not a big deal. was not sure how to press the end game button so i ran around looking for non-existant enemies for a while. looking good so far
I'm still tuning the sound levels so I might start music lower by default
There will be reload! Likely by next demo day, along with hopefully another gun
You press F :P But if you've played one of the previous versions you'll still have a settings file without a definition for the use key, so it will be unbound.
← Return to game
Comments
Log in with itch.io to leave a comment.
Loved the "Doomness" of the level. I found myslef exploring every last corner of it and I love that.
Just two things, in the roof of a building there are 3 canister things, careful with those, as the player can get stuck between them.
Also, maybe tone down the fall damage a lil bit, it feels unfair to take damage after falling from a 1 story building in this kind of games. But you know, this is only a suggestion.
Glad you liked it, that's exactly the sort of thing I've been going for.
>Stuck behind the canisters
I noticed this a while ago, then next build of the map shouldn't have this problem.
>Fall Damage
This is a tricky one, at the moment you need to fall about 6 meters for it to kick in which I think is quite forgiving. It's something a lot of people have been concerned about though so I'm keeping it mind.
I like it so far! Really want to scope. The level "end" was great. :)
Thanks for trying it out!
Scope is on the way, along with weapon switching, reloading etc. Most of it should be in the Demo Day 10 version
felt nice, music was overpowering the other sounds of the game. felt strange not having a reload button but its not a big deal. was not sure how to press the end game button so i ran around looking for non-existant enemies for a while. looking good so far
Thanks for playing!
I'm still tuning the sound levels so I might start music lower by default
There will be reload! Likely by next demo day, along with hopefully another gun
You press F :P But if you've played one of the previous versions you'll still have a settings file without a definition for the use key, so it will be unbound.