Patch update v1.02c


Some behavioral adjustments to make the enemies seem less stupid:

  • Grunts can now shoot over obstacles a bit easier. I want to do a dedicated animation for this eventually but for now if the grunt’s muzzle is obscured the projectile will spawn up at eye height.
  • Cut down the pathfinding cooldown for the headless Cyborg Chargers so now they’ll actually run straight at you even from a short distance. Originally they only updated their destination every second or so for out of fear all the navigation queries would have a performance impact.
  • The mechs now angle their arms independently to track you so they’ll be a lot harder to exploit up close.

Files

CtesiphonDemo-v1.02c.zip 168 MB
21 days ago

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