Demo Day 21 - First C++ Demo


After deciding to switch to C++ for the game I've been pretty far behind on Demo Days, the current build still hasn't matched the feature-set of the old DD15 version but it's getting very close. Close enough anyway that I've decided to make a submission this time around.

For now there are still no enemies, doors or destructible meshes, the guns don't eject brass, the data-spike is non-functional, the rocket launcher and plasmagun are missing their alternate fire modes, and you cannot yet finish the level. Otherwise the game is basically a 1-to-1 visual port of the old Java build.

Under the hood the engine is extremely different with almost no dynamic memory management apart from what is necessary for Bullet 3D to work. As long as it has been to convert, I'm definitely glad I made the switch, the game not only uses much less resources but it is also much more convenient to work with and optimize.

Hopefully by the next demo day the game will be back in the state it was before the switch to C++ but much faster and more stable. Apologies for the lackluster showing this time around.

Files

CtesiphonWin64-DDXXI.7z 28 MB
Jul 08, 2018
Ctesiphon Linux DD21 25 MB
Jul 08, 2018

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Comments

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no mac version?

No, not any more. The only reason there previously were mac-compatible builds was because the whole project was Java anyway and the JVMs on each platform would all work the same. Now that the game is in C++ I'd need an actual Mac computer handy to do proper builds and I have very little interest in getting one.

welp, there goes all my intrest in this game, good luck on your project